Rules

Mixed Martial Arts

GROUND AND POUND FULL

                                      MMA-ELITE

The Boxing Ground and Pound shoot is a fighting discipline that allows maximum technical expression. Standing, you can use punch, knee and kick  techniques, you can fight and throw.On the ground , strangulation and compression techniques can be used to obtain finalization. You can hit with punch techniques on the whole body and with knee and kick techniques but not on the head. Stomp kick is forbidden

1)  COMPETITION AREA

Shoot Boxe Ground and Pound matches take place in MMA cage  7 mt. minimum.

2)UNIFORM AND EQUIPMENT

Shoot Boxe Ground and Pound fighters must wear, shorts, groin guard, shin instep guards without hard parts, open-hand gloves which cover thumbs. Gloves should reach the middle point of knuckles and have a pad at least 3 cm thick. For women a chest protector is mandatory. It is forbidden to wear bracelets, necklaces, ear-rings and rings and any other thing likely to cause injury during the fight. The fighting safety equipment must be of approved type and will be inspected by the competition jury.

3)  DURATION OF MATCHES

Shoot Boxe Ground and Pound matches last two rounds of five minutes each, with an interval of one minute between rounds, for elimination and finals.

4)  LEGAL TARGETS

In Shoot Boxe Ground and Pound it is allowed to strike all parts of the body except the groin, throat, eyes, back of the neck and spine with punches, knee and kicks.

 5) KNOCK DOWNAfter a knockdown due to a stroke the referee interrupts the time necessary to check if the athlete on the ground is clearly unable to defend himself. In this case the referee decrees the K.O. Otherwise it immediately resumes the fight. N.B. During the short period of time necessary for the referee to evaluate the situation both fighters must remain in their positions.

6) THROWS

In “Shoot Boxe Ground and Pound “ it is allowed to seize and throw the opponent in any way but not during a finalization. It is not allowed to throw one’s opponent straight down vertically on his/her head or neck (head first) or causing him/her to fall on  knees. A “takedown” is considered any way one is able to carry or push the opponent to the ground and gain an over position, either falling on the opponent or remaining standing.

7)  IMMOBILIZATIONS

In “Shoot Boxe Ground and Pound “ it is allowed to pin the opponent on the mat in any manner, but only the combatant who gains a position of advantage will obtain points. The immobilization must last 10 seconds. The rear mount is the only case when the opponent in the lower position scores immobilization points. If during immobilization the fighter changes his position but he is still immobilized Points are awarded based on final position.

8) FINALIZATION
In “Shoot Boxe Ground and Pound “ the finalization can be achieved by way of suffocation, strangling, compression and arm lock.  You cannot place your hands on your opponent’s face. Finalization puts end to the fight. The referee may stop a pending finalization if he considers it dangerous for the athlete that is undergoing it. In this case the match finishes.  Ripping (violently applied) joint locks is not allowed. The technique should always be executed progressively. Locks to the small joints (fingers) are not permitted.

N.B. TO SHOUT DURING A FINALIZATION IT IS AS A SURRENDER.

9)  SCORING

At the end of each round the judges ( 3 ) write down the score on special scoring papers: 10 points to the better fighter and 9 points to the other; 8 if there has been a remarkable gap. Then they subtract the points due to fouls and mark the total score in the special  square. At the end of each round, each judge sums up the given points; in case of equal  points in elimination fights the judge must give his preference.

10) ILLEGAL TECHNIQUES AND ACTIONS.

In “Shoot Boxe Ground and Pound “ it is not allowed :

  • to speak during the match,
  • to waste time by avoiding combat,
  • to strike with the head and elbows,
  • to behave in an unsportsmanlike manner towards the opponent, the referee or the judges.
  • A coach or other seconds must not shout and must not address the opponent or the commissioner.
  • It is forbidden to grab the shorts, the gloves, the cage.

11) POINTS

A throw taking both legs off the ground……………………..3

A throw technique………………………………………………..2

A ”takedown”……………………………………………………..1

An immobilization ……………………………………………….1

A side immobilization…………………………………………….2

An immobilization over the body (“mounting and back mounting“)……….3

A punch…………………………………………………………….1

A kick to the leg…………………………………………………..1

A kick to the body………………………………………………..1

A kick to the head………………………………………………..2

Knee to the body…………………………………………………………………. 1

 

 

12) WEIGHT  CATEGORIES

Men:                       Kg. 56, 60, 65 , 71, 78, 86, 95, 105, over 105
Women:                  Kg. 50, 55, 61, 68, 76, over 76

Junior 16-18 age

Boys : kg. 56 – 60 – 65 – 71 — 78 — 86 — + 86

Girls :  kg. 50 — 55 — 61 — 68 — + 68

13) CLINCH

The «clinch» is a stalemate, both fighters standing or in  ground position during approximately 10 seconds without any actions on the part of one of the  fighters (or both of them) in an attempt  to turn the fight to his/her advantage. Please note that clinch might be also an attempt to reach the time limit of the fight without trying to achieve submission of the opponent.

14) INJURY

In case of an accident  there are three total minutes available to the athlete to try to recover and decide whether or not to continue the fight, subject to the doctor’s judgment.If an injury does not stop bleeding the referee interrupts the match and assigns the victory to the other contestant.

Livorno, 09.05.2019

P.S. This is a simplified version of rules.


GROUND AND POUND

Light contact version

(simplified)

 

Shoot Boxe Ground and Pound is a sports discipline which applies fighting both at a distance  with blows, punches, knee and kicks, and in clinches and man-to-man fighting on the floor with grappling techniques, throws, locks, chokes,  immobilization and punches.

1)  COMPETITION AREA

Shoot Boxe Ground and Pound matches are held in a MMA cage or in a ring, or on a square surface of small mats measuring 6 x 6 meters plus a surrounding perimeter area, preferably of a different color and in any case delineated, measuring 1 meter, for a total of  8 x 8  meters.

2)UNIFORM AND EQUIPMENT

Shoot Boxe Ground and Pound combatants must wear rashguard, shorts, groin guard, shin instep guards without hard parts, open-hand gloves which covered  thumbs, a head guard and mouthpiece. Gloves should reach the middle point of knuckles and have a pad at least 3 cm thick. For women a chest protector is mandatory. Adults are allowed to fight without head guard in ring or cage. Also on tatami but in this case tatami must have 2 meters safety area on the periphery. It is forbidden to wear bracelets, necklaces, ear-rings and rings and any other thing likely to cause injury during the fight. The fighting safety equipment must be of approved type and will be inspected by the competition jury.

3)  DURATION OF MATCHES

Shoot Boxe Ground and Pound matches last, unless the event commissioner decides otherwise, two rounds of three minutes each, with an interval of one minute between rounds, for elimination and finals.

 

 

4)  LEGAL TARGETS

In Shoot Boxe Ground and Pound it is allowed to strike with control all parts of the body except the groin, throat, eyes, back of the neck and spine with punches, knee and kicks. All techniques passing beyond the target will be considered «without control». It is okay to hit or grab when you have been seized. The knee to the head is not allowed.

5) THROWS

In “Shoot Boxe Ground and Pound “ it is allowed to seize and throw the opponent in any way, but not during a finalization. It is not allowed to throw one’s opponent straight down vertically on his/her head or neck (head first) or causing him/her to fall on  knees. Throws started from within the area of the square are valid even if they end outside of it. A “takedown” is considered any way one is able to carry or push the opponent to the ground.

6)  IMMOBILIZATIONS

In “Shoot Boxe Ground and Pound “ it is allowed to pin the opponent on the mat in any manner, but only the combatant who gains a position of advantage will obtain points. The immobilization must last 10 seconds.The rear mount is the only case when the  opponent in the lower position scores immobilization points. If during immobilization the fighter changes his position but he is still immobilized Points are awarded based on final position.

7) FINALIZATION
In “Shoot Boxe Ground and Pound “ the finalization can be achieved by way of suffocation, strangling, compression and arm lock.  You cannot place your hands on your opponent’s face. Finalization puts end to the fight. The referee may stop a pending finalization if he considers it dangerous for the athlete that is undergoing it. This will result in the deduction of one point from the score of the combatant who was under finalization. In case of the loss of a mouthpiece during ground fighting the match is not stopped. The referee will replace it at the end of the phase on the  ground. Ripping (violently applied) joint locks are not allowed. They should always be executed progressively. Locks to the small joints (fingers) are not permitted.

IMPORTANT: after a knockdown Referee stops the time, consults the judges to decide possible penalties,  and sometimes the doctor  and  starts again standing.

 

 

8)  SCORING

At the end of each round the  judges ( 3 ) write down the score on special scoring papers: 10 points to the better fighter and 9 points to the other; 8 if there has been a remarkable gap. Then they subtract the points due to fouls and mark the total score in the special  square. At the end of the match, each judge sums up the given points; in case of equal  points in elimination fights the judge must give his preference.

9)  REFEREE

He supervises the bout, he is the first to enter the mat. He should ask the side judges to inspect the protective equipment, order the salute and start  the fighting with the word «fight». He stops the match with the word «stop» every  time he thinks it necessary; he can give warnings, award penalties and disqualify the combatants. He signals throws with his uplifted arm. He signals for the interruption of time to the jury table; he signals voluntary exits from the fighting area and he separates the fighters when they are seizing each other without attempting a throw at once. He awards the win at the end of the match.

10)  JUDGE

He evaluates  techniques,   control,  combinations, the athletes’ endurance to award the score. He decides if  immobilizations and projections signaled by the central referee are valid or not; he can give penalty points and he can ask for consultation with the central referee. He inspects the fighting safety equipment on call of the central referee and fills out every part of the score sheet.

11) ILLEGAL TECHNIQUES AND ACTIONS.

In “Shoot Boxe Ground and Pound “ it is not allowed :

to deliver blows without control, to speak during the match, to waste time by avoiding combat, to strike with the head, shoulders, and elbows, to strike without looking at the target, to turn one’s back on the opponent unless it is clearly justified by technique and to behave in an unsportsmanlike manner towards the opponent, the referee or the judges. A coach or other seconds must not shout and must not address the opponent or the commissioner. It is forbidden to grab the shorts and the tatami edge.

12) DOCTOR

The ring-side doctor must be present throughout the entire event in the vicinity of the fighting square. In case of injury he is the only one who can decide if the injured fighter can continue to fight. Any fighter who abandons his match because of a doctor’s decision cannot in any case continue to take part in the following fights.

 

13) POINTS

A throw taking both legs off the ground……………………………………….3

A throw technique………………………………………………………………….2

A ”takedown”……………………………………………………………………….1

An immobilization ………………………………………………………………1

A side immobilization………………………………………………………………2

An immobilization over the body (“mounting and back mounting“)……….3

A punch…………………………………………………………….1

A kick to the leg…………………………………………………..1

A kick to the body………………………………………………..1

A kick to the head………………………………………………..2

Knee to the body…………………………………………………………………. 1

A “Ground & Pound” ( three consecutive punch to the head )………………..5

A third voluntary exit ……………………………………………1    subtracted from final score

A fourth voluntary exit………………………………………….. disqualification

IMPORTANT: after a Ground & Pound referee stops the time and starts again standing.

At the second Ground & Pound finishes the fight.

14) WEIGHT  CATEGORIES

Men:                       Kg. 56, 60, 65 , 71, 78, 86, 95, 105, over 105
Women:                  Kg. 50, 55, 61, 68, 76, over 76

Junior 16-18 age

Boys : kg. 56 – 60 – 65 – 71 — 78 — 86 — + 86

Girls :  kg. 50 — 55 — 61 — 68 — + 68

15) CLINCH

The «clinch» is a stalemate, both fighters standing or in  ground position during approximately 10 seconds without any actions on the part of one of the  fighters (or both of them) in an attempt  to turn the fight to his/her advantage.

Please note that a submission attempt that does not yield is also considered “Clinch”


 

    GRAPPLING RULES

       (for WORLD CHAMPIONSHIP)

 

WEIGHT CONTROL

Weight control takes place only on the day of the competition near the venue. Athletes during weight control must wear  rashguard or  T-shirt and No-Gi competition shorts and can check their weight on the scale as often as they wish. No weight tolerance should be allowed. The athlete who showed  excessive weight at the control will have time until the scheduled time for weigh in expires, after which if he does not fall into the category, he will be disqualified.

All athletes must present an official document certifying their age and personal identity. Any athlete who tries to compete in a class below his age is automatically disqualified from the competition.

All athletes participate in competitions voluntarily and under their responsibility.

AGE CLASSESAge: from 18 years upwards. There is no age limit as long as they have a valid medical certificate and the proof of the sportsman qualification. From the fourteen years to the eighteen by agreement with the teams and organizers. Parental permission for minors is mandatory. Minors can compete in adult classes. WEIGHT CATEGORIESMEN: 60,000, -65,000 kg, -71,000 kg, -78,000 kg, 856,000 kg, -95,000, + 95 . WOMEN: -50,000 kg, -55,000 kg , -61,000 kg, -68,000 kg , +68,000 kg

UNIFORM

Athletes must show up at the edge of the carpet wearing shorts and / or SHORT OR LONG leggings and a shirt for long or short sleeve grappling competitions, called rashguard. The trousers must not have buttons, zips or pockets that can be dangerous during the competition. The shirt must be close to the body. The only accessory allowed is the mouthguard. The use of shoes and / or shell is prohibited. It is absolutely forbidden to put on the skin any type of ointment, more or less absorbent. The fingers, wrists and ankles can be blocked with a medical adhesive plaster (taping), but not with scotch of any  kind. Athletes must be clean and their hair and skin must not be greasy or sticky. Athletes should not be sweaty when they appear on the mat for the start of the fight.  During the fight the referee at any moment may ask the athletes to wipe themselves from sweat or to clean themselves. If an athlete shows up on the mat with an appearance that does not comply with these rules he has 2 minutes to get in order. If he fails to do so he loses the fight.

EXIT

If one or both of the athletes leave the TATAMI standing upright  the referee will have them start again in the middle standing. If one or both of the athletes leave the carpet in ground position the referee will make them start again in the center in the same position. The takedown that starts in the competition square and ends up beyond its limits is considered to be valid  for all purposes. The finalization that begins in the competition square continues even outside up to a maximum of 5 » after which the referee will restart the fight in the center and in standing position..In case of a position that gives the points to one of the fighters the same rule will apply but the fight will restart  from the same position.

NO SLAM

Technical points attributed to actions and positions In the fight on the ground the dominant positions are those that earn points, there are four positions of this kind: knee on the stomach, side mount, full mount and back mount. The non-dominant positions are those that do not earn points (eg. guard, half-guard, Greek, etc.). To get the points the dominant position must be maintained for at least 3 seconds.To stimulate the attempt to achieve submission the points for the dominant positions follow a progression system in which the dominant positions must be improved to earn points. The progression in the dominant positions that gives the points is the following: knee on the stomach> side mount> full mount> back mount.The athlete after having earned the points for a dominant position cannot earn the points for the same dominant position or for another inferior dominant position in the progression system, if he does not first reset the count of the dominant positions. The counting of the dominant position is reset when the athlete loses the dominant position and the other athlete positions himself for at least 3 seconds in any type of guard or in a neutral combat position.

SCORING

Overturning earns 2 points. The overturning must be carried out as an attack technique, it has no value if carried out from under the mount or side or in any case to recover the phase of domination. To be effective  the overturning must be stabilized for 3 «.   If after a reversal a domination position is assumed and maintained for 3 «the points will be given. If the reversal starts from the position of disadvantage (side, knee on the stomach, mount, back mount) and leads to a position of domination  the points will be given not for the reversal technique itself but for the position which was achieved as a result of this technique, in this case also if it is kept for at least three seconds. Projection (takedown): 1 to 3 points.Detachment of a foot – 1 point,  detachment and partial reposition — 2 points, complete detachment and / or technique correctly performed — 3 points.Lateral control, side guard and north / south (in all three variants) — 3 points. It is not valid if the arm of the person above is in the middle of the opponent’s legs. Knee on the stomach — 3 pointsMount, rear with closed hooks or triangle –  4 points N.B the dominant position must be changed after a maximum of 20 «otherwise the wrestler who is performing it will suffer a penalty point. Front mount: 4 points All positions must be held correctly for at least 3 seconds.  The chain of positions is added to the score only if the positions rise as a progressive value. Example: knee on stomach 3, side 3 (also in reverse order) mount 4. Total 10 points. If you return from the mount to the side, the three points are not added. If however there is an interruption of the action by the opponent and the fighter in the dominant position resumes his/her  position the points will be added up. NB: the position has value if  three quarters of the back are on the ground. A single raised shoulder will not be enough to cancel the position points. In self-falling projections, the positive outcome of the projector must be linear, otherwise no points will be awarded for knockdowns.

IMPORTANT

In case of submission: the athlete who suffers submission can signal with the clearly executed  normal tap of three shots on the tatami or on the opponent or shouting «Tap». The athlete who executes submission must then immediately let go the opponent. Otherwise the jury can meet and decide for the possible disqualification. The athlete who «taps» and then denies the surrender will be disqualified from the  fight,  also for the next elimination fights.

 

SPECIAL NOTES

All internal and external ankle twists are prohibited. Torsions and cervical compressions like crucifix are prohibited. It is prohibited to project directly on the head. The projection has value in itself as long as it is completed in a correct technical way. It is not necessary to take ground position to get the projection points.

Straight guillotine is allowed.Leg lock and / or kneebar is allowed.Heel hook is not allowed.

NB:  THE CROSSBAR ON THE LEG  IS ADMITTED BEYOND THE UMBILLICUS LINE PROVIDED THERE IS NO LOCK OF THE ANKLE AND THEN TORSION OF THE KNEE

PENALTY Slam is prohibited and leads directly to disqualification. The athlete who is undergoing finalization and intentionally drags himself outside will give a point  of advantage to his opponent. The second escape leads to disqualification.   Bringing the athlete into the guard will give the opponent a head start when the back or the body touches the ground. The fighter who avoids the fight with obvious intention will be penalized by one point  twice,  the next time he will be disqualified. The athlete who intentionally moves or drags himself out of the competition area during an actual combat action will be penalized by one point and the second time he will be disqualified. In case of blood loss or medical intervention two interruptions are allowed, at the third interruption for the same cause the injured athlete will be disqualified. The cramp can only be called once and the time will be interrupted for 1 ‘. The second time 2 points will be deducted and the third time will results in  disqualification.


 

KICK JITSU RULES

(Simplified version)

                                                           MMA-LIGHT

KICK JITSU

Kick jitsu is a Light Contact sports discipline which applies fighting both at a distance  with blows, punches, knee and kicks, and in clinches and man-to-man fighting on the floor with grappling techniques, throws, locks, chokes  and immobilization.

1)  COMPETITION AREA

Kick jitsu matches are held on a square surface of  mats measuring minimum 6 x 6 meters plus a surrounding perimeter area, preferably of a different color and in any case delineated, measuring 1 meter, for a total of  8 x 8  meters. It is also possible to use a ring like those used for kickboxing and boxing may be employed or cage as in Shoot Boxe Ground and Pound.

2) UNIFORM AND EQUIPMENT

Kick jitsu combatants must wear tight-fitting t shirt, Bermuda or adherent shorts, groin guard, shin instep guards without hard parts, open-hand gloves with covered  thumbs,  head guard and mouthpiece. Gloves should reach the middle point of knuckles and have a pad at least 3 cm thick. For women a chest protector is mandatory. Adults are allowed to fight without head guard but in this case tatami must have 2 meters safety area on the periphery. It is forbidden to wear bracelets, necklaces, ear-rings and rings and any other thing likely to cause injury during the fight. The fighting safety equipment must be of approved type and will be inspected by the competition jury.

3)  DURATION OF MATCHES

Kick jitsu matches last, two rounds of three  minutes each, with an interval of one minute between rounds, for elimination and finals. For boys and girls of 10-12 years the duration will be 2 rounds, 1 min 30 sec each with 1 minute interval between the rounds. .For 13- 15 olds 2 round  2’ each.

4)  LEGAL TARGETS

In kick jitsu it is allowed to strike with control all parts of the body except the groin, throat, eyes, back of the neck and spine with punches, knee ( only to the body ) and kicks. All techniques passing beyond the target will be considered «without control». It is okay to hit or grab when you have been seized. It is not allowed to strike the opponent when either of the two combatants is on the ground.

For the age of 10-12 it is not permitted to strike while grabbing, it is forbidden to finalize by submission technique

For the age of 13-15 it is not permitted to strike while grabbing but it is possible to finalize.

5) THROWS

In kick jitsu it is allowed to seize and throw the opponent in any way, but not during a finalization. It is not allowed to throw one’s opponent straight down vertically on his/her head or neck (head first) or causing him/her to fall on  knees. Throws started from within the area of the square are valid even if they end outside of it. A technical projection assigns 2 points. If both feet are off the ground the points are three. In any case, every time an athlete touches  tatami with the third support, a point  is awarded to the opponent. The same thing happens if an attempt to project in a fall fails.

6)  IMMOBILIZATIONS

In kick jitsu it is allowed to pin the opponent on the mat in any way, but only the fighter who gains a position of advantage will obtain points. The immobilization must last 10 seconds ( 5 seconds  to begin the count and 5 seconds of referee’s count ). If a fighter who is lying face down gets up on all fours (knees and hands) he is no longer considered immobilized. If an immobilized combatant gets completely out of the inner fighting area the count must be stopped. The rear mount  is the only case when the  opponent in the lower position scores immobilization points. If during immobilization the fighter changes his position but he is still immobilized the referee continues to count. Points are awarded based on final position.

 

7) FINALIZATION

In kick jitsu  the finalization can be achieved by way of suffocation, strangling, compression and joint lever.  You cannot place your hands on your opponent’s face. Finalization puts end to the fight. The referee may stop a pending finalization if he considers it dangerous for the athlete that is undergoing it. In this case the match finishes. In case of the loss of a mouthpiece during ground fighting the match is not stopped. The referee will replace it at the end of the phase on the  ground. Ripping (violently applied) joint locks is not allowed. The technique should always be executed progressively. Locks to the small joints (fingers) are not permitted.

8)  SCORING

At the end of each round the  judges ( 3 ) write down the score on special scoring papers: 10 points to the better fighter and 9 points to the other; 8 if there has been a remarkable gap . Then they subtract the points due to fouls and mark the total score in the special  square. At the end of the match, each judge sums up the given points; in case of equal  points in an elimination fight  the judge must give his preference.

9)  REFEREE

He supervises the bout, he is the first to enter the «mat». He should ask the side judges to inspect the protective equipment, order the salute and start the fighting with the word «fight». He stops the match with the word «stop» every  time he thinks it necessary; he can give warnings, award penalties and disqualify the combatants. He signals throws with his uplifted arm. He signals immobilization with his horizontally outstretched arm while counting aloud up to 4 seconds  standing close enough to fighters so they can hear; then he says «stop», asks the combatants to stand up and gives the «points». The central referee can stop his count before 5 if he thinks there is a dangerous situation. He signals for the interruption of time to the jury table; he signals voluntary exits from the fighting area and he separates the fighters when they are seizing each other without attempting a throw at once. He stops the fighting if after beginning a count for immobilization, there is a reverse, and in any case if after a throw the immobilization does not follow. He awards the win at the end of the match.

 

10)  JUDGE

He evaluates  techniques,   control,  combinations, the athletes’ endurance to award the score. He decides if  immobilizations and projections signaled by the central referee are valid or not; he can give penalty points and he can ask for consultation with the central referee. He inspects the fighting safety equipment on call of the central referee and fills out every part of the score sheet.

11) ILLEGAL TECHNIQUES AND ACTIONS

In kick jitsu it is not allowed:

to deliver blows without control, to speak during the match, to waste time by avoiding combat, to strike with the head, shoulders, and elbows, to strike without looking at the target, to turn one’s back on the opponent unless it is clearly justified by technique and to behave in an unsportsmanlike manner towards the opponent, the referee or the judges. A coach or other seconds must not shout and must not address the opponent or the commissioner. It is forbidden to grab the shorts and the tatami edge.

12) POINTS

A throw taking both legs off the ground………………………………………. ………..…3

A throw technique……………………………………………………………………………2

A ”takedown”…………………………………………………………………………………..1

An immobilization ……………………………………………………………………………1

A side immobilization………………………………………………………………………..2

An immobilization over the body (“mounting and back mounting“)………………….…3

For 10-12 years old boys and girls 2 points are given for each takedown and 2 points for each immobilization. I point is given for each strike.

A punch……………………………………………………………1

A kick to the leg…………………………………………………..1

A kick to the body………………………………………………..1

A kick to the head………………………………………………..2

Knee to the body………………………………………………….1

Knee to the head ………………………………………..………..2

The third voluntary exit ………………………1    subtracted from final score

The fourth voluntary exit………………………………………….. disqualification

13) WEIGHT  CATEGORIES

Children 10 – 12 old

Male : kg. 28 – 32 – 37 – 42 – 47 — 53 — over

Female :  kg. 28 – 32 – 37 – 42 – 47 – 53 — over

Children 13 – 15  old

Male :  kg. 42 – 47 – 52 – 57 – 63 – 69 — 76 — over

Female : kg. 42 – 46 – 50 – 55 – 60 – 65 – 71 — over

Junior 1618 old

Boys : kg. 56 – 60 – 65 – 71 — 78 — 86 — + 86

Girls :  : kg. 50 – 55 – 61 – 68 — 76  + 76

Senior 19 — 40 old

Men:                       Kg. 56, 60, 65 , 71, 78, 86, 95, 105, over 105
Women:                  Kg. 50, 55, 61, 68, 76, over 76

 

14) CLINCH

The «clinch» is a stalemate, both fighters standing or in  ground position during approximately 5 seconds without any actions on the part of one of the  fighters (or both of them) in an attempt  to turn the fight to his/her advantage. Please note that a submission attempt that does not yield is also considered “Clinch”


SHOOT BOXE RULES

(Simplified version)

MMA FULL

 

1 — The SHOOT BOXE is a full-contact style to allow combat both at a distance with percussion, punch, knee and kicks, both in close combat and in close combat on the ground with fighting techniques , projections, locks and finalizations.

2 — The SHOOT BOXE  matches are held in a Ring similar to that used in boxing, equipped with four ropes and with a tatami of at least 3 cm. thick. It is also possible to use the cage typical of «Ground and Pound».

3 — The uniform for SHOOT BOXE  consists of Bermuda shorts type

4 — The SHOOT BOXE gloves must be open hand, cover the middle knuckles and with the thumb covered, the padding on the back must be at least 3 cm, the padding on the thumb must be about 0.5 cm,

5 — Bandaging is optional. Only one round of tape is allowed to stop it

6 — The female classes must carry the breast protection obligatorily.

7 – Groin guard is mandatory for males and optional for females

8 — Fabric protections for knees and elbows are authorized.

9 — Weight categories:

Junior 16-18 anni

Boys: -56, -60,-65, -71, -78, -86, +86

Girls: -50, -55, -61, -68, +68

Senior 19-40 anni

Men: -56, -60, -65, -71, -78, -86, -95, -105, +105

Women: -50, -55, -61, -68, -76, +76

Professional Rules

Men: -56,700 – 61,200 – 65,800 – 70,300 – 77,100 – 83,900 – 93,00 — + 93,00

Women: -52,00 – 56,700 – 61,200 – 68,00 — +68,00

10 — In SHOOT BOXE  it is allowed to grab and project the opponent in any way except during  finalization. It is not allowed to project the opponent on the neck or making him fall on his knee. It is not allowed to try to voluntarily project the opponent over the ropes.

11 — A technical projection assigns 2 pointsIf both feet are off the ground the points become 3In any case, every time an athlete touches the tatami with a third support, a point is awarded to the opponent. The same thing happens if an attempt to project in a fall fails.

12 — In the Full SHOOT BOXE  it is allowed to block the opponent on the ground in any way  but the score will be assigned to those who will be in an advantageous position. All positions above the opponent are considered advantageous positions, except for the rear mount which is in any case considered to be an advantage. Any immobilization  gives one point. Side immobilization gives two points. Mounting and rear mounting give three points.

The central referee  having ascertained the stability of the position (about 5 «of clinch), signals with an extended arm over the fighters the possible locking and counts aloud, so as to be heard by the athletes, up to 5 (the 5 coincides with the stop and therefore it is not pronounced) after which the referee raises the athletes and assigns the score. If during the counting the situation unlocks or reverses, the referee interrupts the fight anyway and makes the athletes stand up again. If during the count the type of blocking changes by the fighter who is already performing it, the counting continues and the score will be assigned based on the final position. 13 — In SHOOT BOXE  it is allowed to hit only standing, punch, even rotated, knee and kick on the whole body except the nape, genital triangle, back and upper part of the head. It is not allowed to strike when one or both combatants is / are on the ground. Any good strike gives one point. Knee or kick to the head gives two points

14 — In the SHOOT BOXE  the finalization is allowed through suffocation, strangulation, compression and joint lever. The referee can interrupt finalization in progress if he considers it dangerous for the athlete who is undergoing it. This will result in the awarding of the victory. It is not allowed to «tear» the joint levers. They will always have to be pulled in progression. Micro levers  to the fingers are not allowed. The finalization ends the meeting.

15 — A standstill is considered clinch, both standing and on the ground, during which, for about 5 «, none of the contenders implement actions aimed at turning the fight to their own advantage. N.B. it is also a prolonged attempt at finalization that does not lead to the surrender of the opponent.

16 — It is forbidden:-         to put your hands on the opponent’s face (eyes, nose, mouth)-        Striking in the neck-        Hit the top of the head,-         Striking the back of the trunk (spine)-        Hit the neck;-        Continue to launch attacks after the referee stops;-        Hitting the opponent on the ground-        Turn your back on your opponent unless it is a rotating technique;-        Grasp the ropes, cage or shorts;-         To attack with the head;-        Attack with the elbows;-        Attack or simulate an eye attack;-        Bite, rub and scratch;-        Shouting for no reason.-        Speak during the fight;-        Do not immediately execute the referee’s orders-        Spit the mouth guard intentionally to waste time;-        Ask for time with hand lift when the fighter finds himself in a corner of the ring under    pressure from the opponent;-        Put the uniform in place without the authorization of the  referee;-        deliberately lose time, so deliberately avoid the fight;-        Comment on an assigned score-        Comment on a score not given-        -the improper behavior of a coach / Coach can penalize the fighter causing an official recall.-

At 1st official reference, useful for the purposes of preference ( judges and referees are reported to the table) –

2nd official recall (- 1 point), (judges and referees are reported to the table) –

3rd call, further penalty (Disqualification)

N.B. Shouting while being finalized or immediately after being screened will be interpreted by the referee as surrender

17 — In the case of an injury there are two minutes available to the athlete to try to recover and decide whether or not to continue the fight, subject to the doctor’s judgment

18 — In the event of a knockdown due to a percussion technique or a projection and the landed athlete is not ready and alert to continue the fight on the ground, the referee stops the match and counts up to eight. If in the eighth second the athlete is standing and shows vigilance and ready to fight the match resumes, otherwise the referee proceeds to count to 10 and assigns the victory. The same thing happens if at the end of a block on the ground, at the referee’s signal to get up again, an athlete does not do it promptly

20 — Competition time:

Three 3-minute qualifying and finals for junior and senior with one minute interval between rounds.Professional rules :- Four 3-minute shots National Title PRO class with one minute interval between rounds.- Five 3-minute shots European Title PRO class with one minute interval between rounds.- Six 3-minute shots World Title PRO class with one minute interval between rounds.

21 — Victory can be attributed to:- Winner in points;- Winner for finalization;- Winner for K.O.- Winner for abandonment- Winner for 3rd count (within the whole match)- Winner by disqualification of the opponent;- Winner due to the absence of the opponent; (W.o.)- Winner by medical decision (RSC, RSC-H, RSCI,);- Winner for obvious superiority

Please note that a submission attempt that does not yield is also considered “Clinch”